Still, it is upon such vanity that humanity's legacy has been built, and ripples of your deeds spread ever outward upon the Tides. It is vanity for the finite and mortal to stand against the eternal, a mad striving that both birthed your kind and brought your end. Sided with the Specter against the First and then died (Specter defeated the First afterwards). Sided with the Specter against the First and then died (the First defeated the Specter after the player's death). Killed by the Specter in the endgame OR sided with the Specter against the First and won OR gave himself up willingly to the Specter. All is change, a whirling transformation of one thing to the next, agglomerations and dissolutions unto infinity, a world without beginning or end. You may have been you once, but now you are just a piece of him. With nobody left to stand in his way, the Specter opened the cage and drew all castoffs unto himself - including you. You are erased and unwritten, a non-life with a null legacy. Killed by Dracogen over the Magmatic Annulet in Memovira's Courtyard, if you made a deal with Dracogen and then reneged.Īt a stroke, the Sorrow has undone all the deeds - both good and bad - that were your work since you awoke in the Reef of Fallen Worlds. Your ruined remains serve as a useful object lesson that there are men of means before whose might even castoffs must yield, giving way to privileged wants. Let Doran erase your mind so the Changing God can take over your body. But the vessel that remains is famed far and wide. What comes after is not your legacy - you are no more than the one who stood in the way. The Iron Wind has made a puzzle from you, one that asks who was the greater fool: Erritis for unleashing the Wind, or you for letting him?ĭied because Erritis unleashed the Iron Wind in the Old Slave Block.ĭoran erases your consciousness, and your flesh falls from your mind like a burden laid aside. There is a thing that endures, twisted and knotted from Castoff flesh. Your mind, though misshapen by the Iron Wind, holds sense enough to churn with shame at what you have become.ĭied because Skoura unleashed the Iron Wind in the Old Slave Block. You linger on for far too long, your flesh and bones a mockery of what you once were. Killed by the Sorrow in Miel Avest or in the Memovira's Fortress. For you, all is over, but for your foe, there is merely a new quarry to be slain. Your hunter has at last hounded you down and put an end to the pursuit that began before you even awoke. Taken over by the The Specter in the Specter's Fathom. What comes after is not your legacy - you are no more than the one who stood aside. You yield your body up to the Specter, and your flesh falls from your mind like a burden laid aside. Your mind remains, suffering among the suffering, in a sentence that spans beyond measure. Your consciousness can find no escape from the fields of pain that lie beyond the Endless Gate. Those who hear your howls delight in them, learning nothing but the savor of another's suffering.Īccepted Inifere's offer to remain beyond the Endless Gate. You are your own legacy, tortured on the rack of your own choices, eternally. Your flesh shuffles on in service of that dark will, but the deeds left in its wake are not yours, for *you* are utterly gone. Your legacy is to bestow your body to the Adversary. For a time, your tale lingers as a lesson in foolhardiness, but, alas, even among the reckless you prove unremarkable.ĭied to the obelisk laser in the Reef of Fallen Worlds. When the light fades, you are utterly gone, burnt to an ash too fine to be seen amidst the drit of the Ninth World. Your sole legacy to the world is a small crater near Sagus Cliffs.ĭied falling to the ground at the beginning of the game. ![]() Most of your body is splattered across the ground. These endings play when you die before the game is complete. While you are generally deathless, the Last Castoff can be killed in a couple of ways.
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